2nd Global Game Innovation Summit
The mobile game industry is still the most profitable sector
in the Mobile Internet economy, while the technical innovation
has brought new opportunities and challenges towards this
industry. Time comes to 4G era, are there any new trends in
mobile game production and billing model? What are the new
characteristics of Mobile Internet industry?
The Most Valuable Resource Platform of China Mobile Gaming, who is the biggest Online Mobile
Game Media in China, will together host the 2nd global game innovation summitt.
The 2nd global game innovation summit will focus
on building up a platform for Innovation and Corporation
in China-US mobile gaming industry. As an important session
of 5th SVIEF, it will take place at the same time and same
|Event Invitation：2nd global game innovation summit is seeking proposals from thought leaders and innovators in the High-tech industry. If you have a unique session idea or topic to share with an international audience, we want to hear from you.
Sep. 27th, 2015
Santa Clara Convention Center
Game Innovation Summit - Topics
- Chinese and U.S mobile gaming
industries trending analysis
- Funding and Operation Environment discussion: Cross Industry
- Will VR bring revolution towards mobile game？
- Cross Plat-form gaming feasibility and future:
- Cooperation and Competition: Mobile gaming industries between
the US and China
- Breaking into Asia：Insights and Strategies for Western Mobile
- Designing New IP for new Technology( The Dawn of Mobile VR)
- Mobile Game Publishing: East vs West
- How to find Sources of investment & funding for mobile
games in China and U.S
Game Innovation Summit - Highlights
- Keynote speech and
panel discussions: leaders in the industry will be
invited to explore the future opportunities under the trend,
especially focusing on the China-US Corporation.
- Distinguished guests: Board members of Mobile
Game Entrepreneur Alliance (MGEA)will join CUMGIS.
- Virtual Reality and gaming exhibition: It
provides a platform of technology communication and products
- One-on-one business matchmaking: Recommending
promising startup teams and arrange effective business matchmaking
Game Innovation Summit - Past Speakers
Head of International, Chartboost
Pepe Agell leads Chartboost’s
worldwide expansion efforts. In this role, he oversees the
company’s publisher base and strategic partnerships, to ensure
the highest standard of service and support is provided to
Chartboost’s customers around the world.
In addition, Agell channels feedback and interaction with
the company’s worldwide publishers to inform development of
the company’s leading Direct Deal Marketplace. He holds a
Mechanical Engineering degree from the UPC Barcelona and the
ETH Zurich. Prior to joining Chartboost, Agell led product
management and operations teams in both multinational (Hilti
AG) and startups (3scale and Innovalley).
General Manager, Storm8
Vatsal Bhardwaj is a general manager at Storm8, where he
drives strategy, product development and live operations.
Storm8 has more than 10 million daily active users and 600
million downloads across 200 million devices worldwide. Prior
to Storm8, Vatsal worked in corporate strategy at Zynga, leading
several new initiatives in mobile and international growth.
Prior to that, he held product roles at Microsoft (SkyDrive,
Wireless devices) and Cooliris (Mobile Photo Sharing). Vatsal
has an MBA from MIT Sloan School of Management and an M.S.
in electrical and computer engineering from Duke University.
He is an author of three patents in operating systems.
Founder, Naranya Venture
Arturo is a veteran entrepreneur who has been leading the
development of the digital industry in Latin America for over
25 years. Arturo is currently in charge of defining and executing
the growth strategy of his latest company, Naranya. For all
his acomplishments in the digital industry, Arturo was named
by the Wall Street Journal as the "Apostle of the Internet"
VP, 360 Mobile Game Dept
VP of 360 Mobile Game Dept.Brain joined 360 in 2013 and devote
to operating mobile game distribution channel. He is not only
a master in mobile game platform operating, but also a pioneer
on creative methods promoting mobile games. Together with
his team, Brain once made the miracle of 10 million download
in 36 hours for "Plants vs Zombies 2" in China.
At the beginning of 2014,he submit the suggestion of "
For games of less than 500 thousand gross revenue per month,
360 takes no revenue share within the first 3 months"
and got adopted, which brought billions of benefit for developers.
Co-founder&CEO, FeiliuJiutian Tech Co., Ltd
Dr. Tony Ni is CEO of Beijing FeiliuJiutian Tech Co., Ltd. (abbr.FL
Mobile) ,He is responsible for our overall strategic leadership
,product strategy planning and HR management. FL Mobile is a leading
mobile interest-based community platform with coverage in China
that engages users in real-time mobile online activities. Founded
in 2009, FL Mobile provides application recommendation services,
interest-based exchanges, and mobile games to its user communities.
FL Mobile has over 106.9 million registered user accounts and 20.4
million monthly active user accounts at the end of December 31th
2013. According to the data published by the consulting company
EnfoDesk © Analysis International，FL Mobile published the largest
number of high-quality mobile games in China mobile game market
in the first half of 2014, a total of 11 games ranking into iOS
top 100 grossing list . At present, FL Mobile already successful
publishing and operating "To Attack Cities and Capture Territories",
“Snapped Three Kingdom", "Dragoon Warsong", "Soul
Sword", "Chain Eleven", "The Strongest Fighting",
"Go to the West", "Three Kingdom Maidens", "Fight
Three Kingdom", "Where to go Wukong" and so on.
CEO, Chairman & Co-founder, App Annie
Bertrand leads the charge at App Annie. He is a technology entrepreneur
with 15 years of executive experience in the mobile, Internet and
analytics space across Europe, US and Asia. Previously, he was VP
Mobile for Gomez (web analytics) acquired in 2009 by Compuware for
$295M, and before that he was COO and VP Marketing at Zandan (mobile
analytics) acquired by Keynote Systems. Bertrand also held management
and founder roles at Neocom Multimedia and Arkadia Netsystems. Bertrand
holds an MBA from The Wharton School and a Master in Computer Science
from ISEP, France. Outside of running tech companies, Bertrand is
usually found trying out the latest gadgets and reading on his tablet.
CEO&Founder, Beijing Pearl-in-Palm Information Technology Co.,
Graduated from Nan Kai University in 1992, Mr. Wu had token the
technique management responsibility in several global companies,
i.e. Sun Micro-systems, AIA Everlasting, etc.. In 2003, together
with several professional partners, Mr. Wu founded the Pearl-in-Palm,
one of the pioneers of mobile Internet companies in China.
Honorary President, MGEA
CEO, Perfect World
Mr Xiao Joined The Perfect World in 2008 as Vice President, responsible
for Human Resource and General Management. In March 2012, The Perfect
World released a report to nominate Mr. Xiao as Chief Executive
Officer. He gained BA of Physics from Tsinghua University in 1989,
in 1991 and 1995, he earned Master and PhD degree of Engineering
from University of Sothern California. From 2000 to 2008, he has
worked at Cisco, Phillips and Dell.
CEO, Wild Wolf Investment Co. Ltd.
Held various senior executive positions at IBM as partner, IBM Global
Business Services; General Manager, Industrial and Distribution
Sectors, Business Process Outsourcing, Asia Pacific and Global Emerging
B.S. Electrical Engineering and Computer Science, University of
EMBA, Cheung Kong Graduate School of Business
Game Innovation Summit - Hosts
||Silicon Valley Technology
Innovation & Entrepreneurship Forum (SVIEF) is an international
conference designed to foster innovation and promote business
partnerships connecting US and Asia-Pacific region. It is a
leading venue in high-tech industry field gathering multi-tech
and business professionals, while providing a platform for talent,
technology and capital exchange. The past three SVIEF were held
in Silicon Valley in fall, 2011, 2012, and 2013, with more than
5,000 attendees each year. For more information about SVIEF,
||Topfun Media Group focus on mobile game, Intelligent toys, wearable devices and
reliable Internet industry. Topfun Media Group is a media service and incubation
platform that include sfw.cn(Media), TFC(Mobile Gaming Alliance), Izhike(Reference) , Daogame(Trade Platform), Shangfang Garden(Creative Center), IP, Top Fun Legend Incubator. About Topfun,
Address: 565 Clyde ave, Suite#600, CA 94403